About 310 Games
We are a student-led game studio that specializes in creating spooky and nostalgic games. Our passion for game design started as a two-year thesis project, which eventually led to the formation of 310 Studios. At 310 Games, we strive to create unique and immersive gaming experiences that bring back memories of classic horror games. Click here to learn more about our latest projects and upcoming releases.
Ui/UX & Game Design
Meg McMullen
Meg is a talented game designer with a passion for creating immersive and challenging gameplay. She specializes in UI/UX design and has worked on several successful indie titles. In her free time, Meg enjoys "cozy games, Legos, being a plant mom, and cooking".
Lead Artist & 3D Modeler
Nevaeh Swaim
Neveah is a talented artist with a passion for modeling and texturing. She specializes in 3D art and has worked on both the envireonment, objects, and characters in 310 Game's upcoming title "The Krilling". In her free time, Nevaeh enjoys playing video games and experimenting with new art styles.
Audio & SFX Engineer
Cortland Brock
Cortland is a skilled sound designer with a passion for creating immersive and spooky soundscapes. He is always looking for new and innovative ways to enhance the gaming experience through sound. In his free time, Cortland enjoys "long walks on the beach, staring up at the night sky, dreams about nonsense, and the friends we made along the way".
Programming Team Manager & UI
Daniel Udelhoven
Daniel is skilled in programming and management with experience in creating UI systems. He has worked on "The Krilling" facilitating communication between programmers and advocating for functional user interface. In his free time, Daniel enjoys "competitive games, martial arts, fantasy media, anime, and large water bottles".
Lead Objects Programmer
Alex Bognar
Alex is a skilled programmer with experience in creating unique gameplay mechanics. He specializes in physics-based movement and object-oriented programming. In his free time, Alex enjoys "competitive games, Pokémon, Barbecue, card games, and a good nap".
Audio and Optimization Programmer
Sage Lazzara
Sage is a diverse programmer with experience in aiding our audio lead as well as game optimization. He specializes in debugging backend issues. In his free time, Sage enjoys "games, dance, anime".
Object Polish Programmer
Michael
Michael is a polishing programmer with experience in ensuring smooth gameplay mechanics. He specializes in implementing particle effects and refining object movement. In his free time, Michael enjoys "competitive games, Pokémon, and DND".