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About 310 Games

We are a student-led game studio that specializes in creating spooky and nostalgic games. Our passion for game design started as a two-year thesis project, which eventually led to the formation of 310 Studios. At 310 Games, we strive to create unique and immersive gaming experiences that bring back memories of classic horror games. Click here to learn more about our latest projects and upcoming releases.

Ui/UX & Game Design

Meg McMullen

Meg is a talented game designer with a passion for creating immersive and challenging gameplay. She specializes in UI/UX design and has worked on several successful indie titles. In her free time, Meg enjoys "cozy games, Legos, being a plant mom, and cooking".

Lead Artist & 3D Modeler

Nevaeh Swaim

Neveah is a talented artist with a passion for modeling and texturing. She specializes in 3D art and has worked on both the envireonment, objects, and characters in 310 Game's upcoming title "The Krilling". In her free time, Nevaeh enjoys playing video games and experimenting with new art styles.

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Audio & SFX Engineer

Cortland Brock

Cortland is a skilled sound designer with a passion for creating immersive and spooky soundscapes. He is always looking for new and innovative ways to enhance the gaming experience through sound. In his free time, Cortland enjoys "long walks on the beach, staring up at the night sky, dreams about nonsense, and the friends we made along the way".

Lead Systems Programmer

Zachery McCurtain

Zach is a skilled programmer with experience in creating complex and technical systems. He has worked on "the Krilling's" enemy movement AI system. In his free time, Zach enjoys "playing competitive games, puzzle games, horror movies, and reality TV".

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Programming Team Manager & UI  

Daniel Udelhoven

Daniel is skilled in programming and management with experience in creating UI systems. He has worked on "The Krilling" facilitating communication between programmers and advocating for functional user interface. In his free time, Daniel enjoys "competitive games, martial arts, fantasy media, anime, and large water bottles".

Lead Objects Programmer

Alex Bognar

Alex is a skilled programmer with experience in creating unique gameplay mechanics. He specializes in physics-based movement and object-oriented programming. In his free time, Alex enjoys "competitive games, Pokémon, Barbecue, card games, and a good nap".

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Audio and Optimization Programmer

Sage Lazzara

Sage is a diverse programmer with experience in aiding our audio lead as well as game optimization. He specializes in debugging backend issues. In his free time, Sage enjoys "games, dance, anime".

Object Polish Programmer

Michael 

Michael is a polishing programmer with experience in ensuring smooth gameplay mechanics. He specializes in implementing particle effects and refining object movement. In his free time, Michael enjoys "competitive games, Pokémon, and DND".

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